Rumors about Microsoft’s Xbox 720, which is the unofficial title believed to accompany the PC-maker’s next-generation gaming console, have been circulating for quite some time now. Back in 2010, a document detailing the company’s plans leaked, and now a recently-published patent originally filed back in 2011 reveals Microsoft’s intentions to take video games out of the television screen and into players’ immediate environment.
Microsoft was the first to commercialize motion-sensor gaming without a controller when it released its Kinect add-on in 2010, and now the company allegedly plans to create a fully immersive gaming environment. Schematics included in the patent filing, obtained by Patently Apple, depicts a display environment consisting of a typical leisure room found in a home. The room in the image includes a sofa, two chairs, a coffee table and a television system.
In the diagram, referred to in Patently Apple as FIG. 1, a user is playing a video game using an interactive computing system in the room described above. The gaming system, presumably the Xbox 720, outputs a primary image to the user’s HDTV and projects peripheral images on surfaces in the gaming environment. This includes walls, furniture and other surfaces present in the room.
A tiny device referred to as 116 in the diagram is responsible for projecting these images. Judging by the Patently Apple’s figure illustration, the device appears to be about the size of a webcam and would accompany a device similar to the Kinect sensor bar.
The scenario depicted shows a user playing a first person shooter video game. The player is focused on the primary images shown on the TV, and connected to what may be the Xbox 720 is the environmental display. This is configured to display peripheral images, as the diagram illustrates.
This peripheral image is an extension of what players see on their television. Just as if players were immersed in a real-life scenario, he or she would use their peripheral image to view the projected images. In some instances, the peripheral image could appear to surround the user when projected by the environmental display. For example, a player may physically turn around to see an enemy approaching from behind.
In the documents, Microsoft went on to say that in certain situations, the user may enjoy an immersive 3-D experience using suitable headgear, such as active shutter glasses configured to operate in synchronization with suitable alternate-frame image sequencing… (continue reading XBOX 720)